EXHIBITION "Level 01" an exhibition of Art Games at KHOJ International Artists' Association, S-17, Khirkee Extension > 11am-7pm on 27th January to 20th February 2016
Time : 11:00 am - 7:00 pm (Sundays Closed)
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27/01/2016 11:00
20/02/2016 19:00
Asia/Kolkata
EXHIBITION "Level 01" an exhibition of Art Games
Event Page : http://www.delhievents.com/2016/01/exhibition-level-01-exhibition-of-art.html
KHOJ International Artists' Association, S-17, Khirkee Extension, New Delhi - 110017
DD/MM/YYYY
- Exhibition on View
Entry : Free
Venue : KHOJ International Artists' Association, S-17, Khirkee Extension, New Delhi - 110017
Venue Info : khojworkshop.org | Nearest Metro Station - 'Malviya Nagar (Yellow Line) Exit Gate - 3'
Area : Saket
Event Description : Khoj International Artists' Association presents "Level 01" an exhibition of Art Games
As a collateral event of India Art Fair 2016: Jan 27 to Feb 20, 2016
These experimental art games have been made by Indian artists from diverse backgrounds - architecture, visual arts, literature, film-making and game development - taking part in the global conversation on independent game development and Art Games.
A collateral event of India Art Fair 2016, the current exhibition seeks to enhance the gaming experience within the structural framework of visual arts. Participating artists are Akshay Raj Singh Rathore, Gayatri Kodikal, Krishnarjun Bhattacharya, Mario D’Souza and Sanket Jadia, Studio Oleomingus, Thukral and Tagra and Vinit Nikumbh.
Says Promona Sengupta, curator, Khoj: “The objective of the exhibition is to not only showcase the high quality of work in the field of Art Games happening within India, but also highlight the ways in which games are playing an important part in creating critical conversations on difficult socio-political topics in a light and playful manner.”
Akshay Raj Singh Rathore's game, titled The Encyclopedia of Minor Conflicts, is a digital side-scroller game that traces the history of the character of Chutki from Satyajit Ray's film Ashani Sanket, a young woman escaping rural Bengal in the wake of the disastrous Bengal Famine of 1943. Rathore creates a critical reading of the history of agriculture within the country through this instance of calamity and the figure of a female protagonist who is far more vulnerable in the face of famine.
Vinit Nikumbh's digital walking game Khirkee 2027 imagines a dystopian future of Khirkee village, an urban village in South Delhi and home to Khoj. The appearance of the neighbourhood has changed in the year 2027, but have the familiar issues of resource pinch, racism, urban squalor etc changed? The project is loosely modelled on the framework of a first person game and perceived through the lens of a girl, a migrant. There are no guns, instead there are questions of identity, of racial politics and gender.
Mario D'Souza and Sanket Jadia's take on the issue of Kashmir Azadi in their tabletop game Trapezium moves radically away from the usual coverage of the conflict in the media, taking players on a journey across the map of the war-torn state through a fascinating fictional story that contains kernels of information of local cultures from different parts of the state. Trapezium is a game that uses literary narrative devices, tropes of gameplay and storytelling to question mainstream narratives found in media and within popular culture about Kashmir. It is imperative to see Kashmir as a homeland - with its people - over its identities as a conflict zone, a disputed territory, a contested landscape or a holiday destination. This game abstracts the map of Kashmir into a trapezium shaped puzzle, with pieces that reveal various interesting stories from each district and region of the valley. Through the game, players are not only introduced to the fascinating cultural lives of the various people living in Kashmir, but also their everyday experience of occupation and rule of the Army.
Celebrated artist-duo Thukral and Tagra take tabletop games one notch higher through Walk of Life, a game board working on the principles of good and bad karma, traversing the ten avatars of Vishnu. Through the gameplay, players collectively trade in and protect the currency of the game - a tumbler of water - effectively communicating to audiences the gravity of water scarcity and the importance of collective responsibility of natural resources. Their recent show at Dr Bhau Daji Lad called “Games People Play” established the basis for this new version of the project. The Walk of Life game is built upon the ancient Indian game called Ganjifa, Originally played with a set of 120 cards, the artists have turned it into a board game that depicts Dushavatar, the ten earthly incarnations of the Hindu god Vishnu. The avatars can also be considered as the evolution of mankind: from fish, to reptile, to mammal, to human, to deity.
Simultaneous to the profound critical dialogue created by these games, there are other works in the exhibition that radically push forward the experience of art viewing and thinking of creative practice through unique ludic projects. Studio Oleomingus brings us Timruk, a vivid digital gameworld that is at the same time a graphic novel that players can walk through and explore digitally. It takes the player on a journey through the fictional colonial town on Kayamgadh and acts as a fictional-historical document brought to life with surrealistic, Lewis Carroll-like absurd digital environments.
Gayatri Kodikal's The Travelling Hand is a rich digital game that delves deep into the little known historical event of the Georgian Queen Ketevan's abduction and torture by Shah Abbas I of Iran. Kodikal creates a game out of archaeology of the moving image, where she unearth for the players little bits and pieces about a hidden fresco in a church in Lisbon that depicts this scene of torture, through the films of Georgian film-maker Rezo Tabukashvili. The game acts almost as a digital treasure hunt through obscure histories.
Krishnarjun Bhattacharya's An Old Lady Dies relies heavily on the mores of storytelling and brings to life a unique real-life role play game set in a real maze installation -- the house of the titular dead Old Lady. Players navigate through the installation and are confronted with the ghost of the Lady, who engages them in sessions of storytelling.
These projects transform traditional white cube experiences of art viewing into immersive, vivid environments where audiences engage with the artworks and become participants in the experience.
Level 01 promises to be a unique experience for diverse audiences, as it is a completely new way of looking at exhibition spaces and what is exhibited inside. It is not only to highlight the ever-growing importance of games in our lives and within the cultural sphere, but also to explore the possibilities of this new medium that Khoj is excited to put together this show.
Related Events : Exhibitions
Entry : Free
Venue : KHOJ International Artists' Association, S-17, Khirkee Extension, New Delhi - 110017
Venue Info : khojworkshop.org | Nearest Metro Station - 'Malviya Nagar (Yellow Line) Exit Gate - 3'
Area : Saket
Event Description : Khoj International Artists' Association presents "Level 01" an exhibition of Art Games
As a collateral event of India Art Fair 2016: Jan 27 to Feb 20, 2016
These experimental art games have been made by Indian artists from diverse backgrounds - architecture, visual arts, literature, film-making and game development - taking part in the global conversation on independent game development and Art Games.
A collateral event of India Art Fair 2016, the current exhibition seeks to enhance the gaming experience within the structural framework of visual arts. Participating artists are Akshay Raj Singh Rathore, Gayatri Kodikal, Krishnarjun Bhattacharya, Mario D’Souza and Sanket Jadia, Studio Oleomingus, Thukral and Tagra and Vinit Nikumbh.
Says Promona Sengupta, curator, Khoj: “The objective of the exhibition is to not only showcase the high quality of work in the field of Art Games happening within India, but also highlight the ways in which games are playing an important part in creating critical conversations on difficult socio-political topics in a light and playful manner.”
Akshay Raj Singh Rathore's game, titled The Encyclopedia of Minor Conflicts, is a digital side-scroller game that traces the history of the character of Chutki from Satyajit Ray's film Ashani Sanket, a young woman escaping rural Bengal in the wake of the disastrous Bengal Famine of 1943. Rathore creates a critical reading of the history of agriculture within the country through this instance of calamity and the figure of a female protagonist who is far more vulnerable in the face of famine.
Vinit Nikumbh's digital walking game Khirkee 2027 imagines a dystopian future of Khirkee village, an urban village in South Delhi and home to Khoj. The appearance of the neighbourhood has changed in the year 2027, but have the familiar issues of resource pinch, racism, urban squalor etc changed? The project is loosely modelled on the framework of a first person game and perceived through the lens of a girl, a migrant. There are no guns, instead there are questions of identity, of racial politics and gender.
Mario D'Souza and Sanket Jadia's take on the issue of Kashmir Azadi in their tabletop game Trapezium moves radically away from the usual coverage of the conflict in the media, taking players on a journey across the map of the war-torn state through a fascinating fictional story that contains kernels of information of local cultures from different parts of the state. Trapezium is a game that uses literary narrative devices, tropes of gameplay and storytelling to question mainstream narratives found in media and within popular culture about Kashmir. It is imperative to see Kashmir as a homeland - with its people - over its identities as a conflict zone, a disputed territory, a contested landscape or a holiday destination. This game abstracts the map of Kashmir into a trapezium shaped puzzle, with pieces that reveal various interesting stories from each district and region of the valley. Through the game, players are not only introduced to the fascinating cultural lives of the various people living in Kashmir, but also their everyday experience of occupation and rule of the Army.
Celebrated artist-duo Thukral and Tagra take tabletop games one notch higher through Walk of Life, a game board working on the principles of good and bad karma, traversing the ten avatars of Vishnu. Through the gameplay, players collectively trade in and protect the currency of the game - a tumbler of water - effectively communicating to audiences the gravity of water scarcity and the importance of collective responsibility of natural resources. Their recent show at Dr Bhau Daji Lad called “Games People Play” established the basis for this new version of the project. The Walk of Life game is built upon the ancient Indian game called Ganjifa, Originally played with a set of 120 cards, the artists have turned it into a board game that depicts Dushavatar, the ten earthly incarnations of the Hindu god Vishnu. The avatars can also be considered as the evolution of mankind: from fish, to reptile, to mammal, to human, to deity.
Simultaneous to the profound critical dialogue created by these games, there are other works in the exhibition that radically push forward the experience of art viewing and thinking of creative practice through unique ludic projects. Studio Oleomingus brings us Timruk, a vivid digital gameworld that is at the same time a graphic novel that players can walk through and explore digitally. It takes the player on a journey through the fictional colonial town on Kayamgadh and acts as a fictional-historical document brought to life with surrealistic, Lewis Carroll-like absurd digital environments.
Gayatri Kodikal's The Travelling Hand is a rich digital game that delves deep into the little known historical event of the Georgian Queen Ketevan's abduction and torture by Shah Abbas I of Iran. Kodikal creates a game out of archaeology of the moving image, where she unearth for the players little bits and pieces about a hidden fresco in a church in Lisbon that depicts this scene of torture, through the films of Georgian film-maker Rezo Tabukashvili. The game acts almost as a digital treasure hunt through obscure histories.
Krishnarjun Bhattacharya's An Old Lady Dies relies heavily on the mores of storytelling and brings to life a unique real-life role play game set in a real maze installation -- the house of the titular dead Old Lady. Players navigate through the installation and are confronted with the ghost of the Lady, who engages them in sessions of storytelling.
These projects transform traditional white cube experiences of art viewing into immersive, vivid environments where audiences engage with the artworks and become participants in the experience.
Level 01 promises to be a unique experience for diverse audiences, as it is a completely new way of looking at exhibition spaces and what is exhibited inside. It is not only to highlight the ever-growing importance of games in our lives and within the cultural sphere, but also to explore the possibilities of this new medium that Khoj is excited to put together this show.
Related Events : Exhibitions
EXHIBITION "Level 01" an exhibition of Art Games at KHOJ International Artists' Association, S-17, Khirkee Extension > 11am-7pm on 27th January to 20th February 2016
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Saturday, February 20, 2016
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