"Of Games-III" an international artists’ show of ‘art games’ at KHOJ International Artists' Association, S-17, Khirkee Extension > 11am-7pm on 15th, 16th & 17th October 2015
Time : 11:00 am - 7:00 pm (Sundays Closed)
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15/10/2015 11:00
17/10/2015 19:00
Asia/Kolkata
"Of Games-III" an international artists’ show of ‘art games’
Event Page : http://www.delhievents.com/2015/10/of-games-iii-international-artists-show.html
KHOJ International Artists' Association, S-17, Khirkee Extension, New Delhi - 110017
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- Exhibition on View
Entry : Free
Venue : KHOJ International Artists' Association, S-17, Khirkee Extension, New Delhi - 110017
Venue Info : khojworkshop.org | Nearest Metro Station - 'Malviya Nagar (Yellow Line) Exit Gate - 3'
Area : Saket
Event Description : Khoj International Artists’ Association presents Of Games-III, a show resulting from a six-week long art and gaming residency.
Participating artists are Chinmayee Samant (India), Juliusz Zenkner (Poland), Krishnarjun Bhattacharya (India), Leonardo Castaneda (USA), Mario D'Souza and Sanket Jadia (India) and Thukral & Tagra (India).
Says Promona Sengupta, curator at Khoj: “The residency is closely curated to facilitate and incubate innovative projects that push the boundaries of contemporary art practice by exploring the burgeoning culture of ‘art games’ within game development. Art Games defy and critically engage established tenets of gaming experience by breaking down traditional game mechanics, incorporating notions of identity, identification, experientiality, immersion etc into the structures of game making. With its gaming residencies, Khoj is partaking in this global conversation around gaming as experiences of art.”
This is the third edition of the art and gaming residency with the theme of "Community". The understanding of the term encompasses diverse strands of thought, including community-building and socially engaged practice, games as methodology for policy development and activism, critical narratives around gamer groups, gender and power within the world of gaming, racial representations and cultural imperialism within games, gaming historiography etc.
With over a decade of experience in practising design, Chinmayee has worked with user experience(UX), interface design, wire-framing and branding, using visual art as a catalyst. She says about her gaming project, “The Indian Government structure is ambiguous to majority of the Indians. My project looks towards decoding and understanding conversations between the Indian Government system and the common man. This game offers an in-depth journey into the know-how of the systems at large. Through a strategy based game play that leads to competitive and alliance based interactions between the players, a conversational space about the working of the Government system is initiated. The game’s objective is to increase the interest level of the player in complex political and social changes through a light and fun based game play.”
Poland-based Juliusz Zenkner is responding to the current situation in Europe and the blatant anti-immigrant and anti-refugee rhetoric pervading social media. Juliusz is working towards a game that presents a complex narrative exploring the journey of the dispossessed refugee, from the homeland, across seas to her destination country where she is unwelcome. It would be an exploratory, dialogue based game that aims to confront head on the situation that refugees are facing currently. Careful of the black and white narratives of "victimhood" and "intruder", Juliusz is choosing to represent the characters in his game as different breeds of dogs, through innovative concept art and evocative backgrounds, including an allegorical element in his work.
Krishnarjun Bhattacharya is an author, film-maker, and storyteller who is fascinated by all things supernatural, and firmly believes that stories have vast, untapped power; that stories can document and change history itself. He is working on two projects—Amor Fati is about an eternal battle between Hope and Despair, as they try and control a mortal’s life and steer it towards their own end. Players play as Hope, Despair, Mirth, Ego, or as the Mortal — this game being about pure storytelling, countering other stories with stories of your own, and believing in a world enough to make it real. The other project, An Old Lady Dies is about storytelling balanced with gameplay on a game board. A rich old woman dies, and relatives turn up for the inheritance; except none of them knew the old woman at all. Through photographs and visual cues the players try to lie their way into convincing the lawyer that they did know her the most, until night falls and the old woman’s ghost appears on the game board.
Leo Castaneda (born Cali, Colombia 1988) is a multidisciplinary artist based in Miami and New York primarily concerned with the intersection of painting and virtual reality. “Playing this game, viewers will feel like part of an exhibition space.”
Sanket Jadia and Mario D’Souza together have created Motherland/Homeland which is imagined as a single player virtual board game, played to toy with the idea of our jargonized view of Kashmir. The project that utilizes various tropes of gameplay to initiate a cultural narrative of Kashmir, in its little stories of everyday detailing the hues of everyday life is to echo the valley as a living space unlike any other rather than its projected identity of a conflict zone. The players will be able to communicate and talk to each other as they essay the roles of as Azad/Azadi and Swatantra/Swatantrata, a hypothetical setting where they play grandchildren to Rushdie’ Saleem and Shiva and inherit the powers of independence and freedom with their destiny tied to the birth of nations.
Jiten Thukral and Sumir Tagra work collaboratively in a wide variety of media including painting, sculpture, installation, film and design. For this show, they are working with a team consisting of Kavneet Manchanda and Shreya Ray. Their work responds to Dr. Bhau Daji Lad Museum’s collection and space, exploring the idea of “play” from cultural, strategic, and psychological perspectives, with the title “Walk of life.” The game is built upon the ancient Indian game called Ganjifa, Originally played with a set of 120 cards, the artists have turned it into a board game that depicts Dashavatar, the ten earthly incarnations of the Hindu god Vishnu. The avatars can also be considered as the evolution of mankind: from fish, to reptile, to mammal, to human, to deity. The game aims to impart the meaning of life to those who play it, in effect by paying off one’s ‘debts’ and equalizing one’s ‘scores,’ which are recorded on the card of Karma.
Related Events : Exhibitions | Sports | Places for Sports
Entry : Free
Venue : KHOJ International Artists' Association, S-17, Khirkee Extension, New Delhi - 110017
Venue Info : khojworkshop.org | Nearest Metro Station - 'Malviya Nagar (Yellow Line) Exit Gate - 3'
Area : Saket
Event Description : Khoj International Artists’ Association presents Of Games-III, a show resulting from a six-week long art and gaming residency.
Participating artists are Chinmayee Samant (India), Juliusz Zenkner (Poland), Krishnarjun Bhattacharya (India), Leonardo Castaneda (USA), Mario D'Souza and Sanket Jadia (India) and Thukral & Tagra (India).
Says Promona Sengupta, curator at Khoj: “The residency is closely curated to facilitate and incubate innovative projects that push the boundaries of contemporary art practice by exploring the burgeoning culture of ‘art games’ within game development. Art Games defy and critically engage established tenets of gaming experience by breaking down traditional game mechanics, incorporating notions of identity, identification, experientiality, immersion etc into the structures of game making. With its gaming residencies, Khoj is partaking in this global conversation around gaming as experiences of art.”
This is the third edition of the art and gaming residency with the theme of "Community". The understanding of the term encompasses diverse strands of thought, including community-building and socially engaged practice, games as methodology for policy development and activism, critical narratives around gamer groups, gender and power within the world of gaming, racial representations and cultural imperialism within games, gaming historiography etc.
With over a decade of experience in practising design, Chinmayee has worked with user experience(UX), interface design, wire-framing and branding, using visual art as a catalyst. She says about her gaming project, “The Indian Government structure is ambiguous to majority of the Indians. My project looks towards decoding and understanding conversations between the Indian Government system and the common man. This game offers an in-depth journey into the know-how of the systems at large. Through a strategy based game play that leads to competitive and alliance based interactions between the players, a conversational space about the working of the Government system is initiated. The game’s objective is to increase the interest level of the player in complex political and social changes through a light and fun based game play.”
Poland-based Juliusz Zenkner is responding to the current situation in Europe and the blatant anti-immigrant and anti-refugee rhetoric pervading social media. Juliusz is working towards a game that presents a complex narrative exploring the journey of the dispossessed refugee, from the homeland, across seas to her destination country where she is unwelcome. It would be an exploratory, dialogue based game that aims to confront head on the situation that refugees are facing currently. Careful of the black and white narratives of "victimhood" and "intruder", Juliusz is choosing to represent the characters in his game as different breeds of dogs, through innovative concept art and evocative backgrounds, including an allegorical element in his work.
Krishnarjun Bhattacharya is an author, film-maker, and storyteller who is fascinated by all things supernatural, and firmly believes that stories have vast, untapped power; that stories can document and change history itself. He is working on two projects—Amor Fati is about an eternal battle between Hope and Despair, as they try and control a mortal’s life and steer it towards their own end. Players play as Hope, Despair, Mirth, Ego, or as the Mortal — this game being about pure storytelling, countering other stories with stories of your own, and believing in a world enough to make it real. The other project, An Old Lady Dies is about storytelling balanced with gameplay on a game board. A rich old woman dies, and relatives turn up for the inheritance; except none of them knew the old woman at all. Through photographs and visual cues the players try to lie their way into convincing the lawyer that they did know her the most, until night falls and the old woman’s ghost appears on the game board.
Leo Castaneda (born Cali, Colombia 1988) is a multidisciplinary artist based in Miami and New York primarily concerned with the intersection of painting and virtual reality. “Playing this game, viewers will feel like part of an exhibition space.”
Sanket Jadia and Mario D’Souza together have created Motherland/Homeland which is imagined as a single player virtual board game, played to toy with the idea of our jargonized view of Kashmir. The project that utilizes various tropes of gameplay to initiate a cultural narrative of Kashmir, in its little stories of everyday detailing the hues of everyday life is to echo the valley as a living space unlike any other rather than its projected identity of a conflict zone. The players will be able to communicate and talk to each other as they essay the roles of as Azad/Azadi and Swatantra/Swatantrata, a hypothetical setting where they play grandchildren to Rushdie’ Saleem and Shiva and inherit the powers of independence and freedom with their destiny tied to the birth of nations.
Jiten Thukral and Sumir Tagra work collaboratively in a wide variety of media including painting, sculpture, installation, film and design. For this show, they are working with a team consisting of Kavneet Manchanda and Shreya Ray. Their work responds to Dr. Bhau Daji Lad Museum’s collection and space, exploring the idea of “play” from cultural, strategic, and psychological perspectives, with the title “Walk of life.” The game is built upon the ancient Indian game called Ganjifa, Originally played with a set of 120 cards, the artists have turned it into a board game that depicts Dashavatar, the ten earthly incarnations of the Hindu god Vishnu. The avatars can also be considered as the evolution of mankind: from fish, to reptile, to mammal, to human, to deity. The game aims to impart the meaning of life to those who play it, in effect by paying off one’s ‘debts’ and equalizing one’s ‘scores,’ which are recorded on the card of Karma.
Related Events : Exhibitions | Sports | Places for Sports
"Of Games-III" an international artists’ show of ‘art games’ at KHOJ International Artists' Association, S-17, Khirkee Extension > 11am-7pm on 15th, 16th & 17th October 2015
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Saturday, October 17, 2015
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